Frederik Jensen’s nascent imprint, Thoughtful Games, now has an English site. Montsegur 1244 is one of my favorite new games and #1 for takeoff once the Durham Three’s 4e ardor cools a bit. I’m super jealous of the west coast
I had a playtest-fest yesterday; Clinton did a splenic bypass. I’d been at a creative impasse with Business Solutions in particular and that’s over now. The thing I’m doing with Medical Hospital – the tactile, player-skill-equals-character-success thing – turns out
Drowning and Falling, the classic game of watery graves and bone-crunching tumbles, is now back in print through Lulu.com. In addition, Grey Ranks is now available (in both print and PDF formats) through Lulu as well. You can find both
Luke Crane and I chat about art and game design for his audio column at See Page XX. It wasn’t actually an ambush; I knew what I was getting into. It is telling that questions about what constitutes art are
My entry in the Fight On! Adventure Writing contest. I was reading about African witchcraft and how witches make torches out of the anal gland paste of hyenas, and the next thing you know, zam! Adventure! I statted it for
OK, so everybody picks a character (there are eight to choose from, including a dead professor and a pair of dogs). You have a sheet with a description, a special ability you can use once per adventure, and three traits.
Here’s an insane long shot – did any of you read the Trouble Club books when you were a kid? I just found all four (I think there were only four) on eBay and of course I grabbed them. The
Jason was interviewed by Rob Bohl for his designer-focused podcast, The Independent Insurgency. It’s an hour long and covers lots of topics, from production and design to history, playtesting, and actual play. Check it out!
I wanted a way to simulate cardiac emergencies that are a staple of medical dramas, and reading through The Scut Monkey’s Handbook (Clinician’s Pocket Reference, 7th Edition), I found my answer in the rigid steps of the ACLS protocol. So: