I was just informed that my semi-old-skool aventure, Khas Fara: Village of Fear won an honorable mention in the Fight On! adventure writing contest. I’m stoked! Anything that results in me being sent Gnolls in the mail is pretty much
… it must not be The Shab Al-Hiri Roach.
(comments welcome on this introduction. I want to communicate both an overview of the game’s milieu and intentions and a sense of adventure and fun. It’s essentially ad copy. Also – I am addicted to hyphens – this is a
I’ve been thinking about weird materials to incorporate into procedures, like string and twigs. I want to show people how to incorporate weird stuff into fun procedures, and I want to have a wide range of activities for people to
Medical Hospital is all about the index cards – you make character, situation, and associated stuff on cards that interrelate in play. There are a few places where having a reference will come in handy, and it’s never a lot
I more or less doubled the word count of Medical Hospital this weekend, which feels great. A lot of assumptions and hand-wavings got articulated and a lot of useful material got added. Maybe more important than that, I found the
It’s no Radio Lightning, but Polish Radio’s External Service interviewed me this morning about Grey Ranks. And I found out we’ve been added to the bibliography page at a really good Warsaw Rising site. We sent the Warsaw Rising Museum
There’s a thread over at Story-Games asking designers why they make games right now. It’s full of great reasons to make games, some of them perceptive, some of them funny, some of them sort of poetic. I’ve always made games,
Yesterday was Collective Con, which turned out to be a very chill house-con in the back of a game store and was roundly great. As it turns out, I got to run playtests of Medical Hospital and Dulse (a first!),
I just found out that Grey Ranks has been short-listed for the Diana Jones Award.