We have a special treat for you, citizen!

Our friend Dan Curtis Johnson (maker of fine roleplaying games, comics, operating systems and daughters) has crafted a delicious playset firmly rooted in the world of Paranoia – a cheerful and deadly place that had a lock on powerful ambition and poor impulse control before Fiasco was even a gleam in the Colonel’s eye. Here’s the pitch:

Times are tough, lately, in the underground city of Alpha Complex. Communists, mutants, and secret society traitors are a constant threat, and it’s starting to seem like maybe they’re winning. It’s getting so an honest Troubleshooter can’t get ahead just by doing the job. Which is why you’re a less than completely honest Troubleshooter. Your secret society connections and your mutant power help you do well on your missions. You need to do really well on this next mission – or, at least, you need everyone else on your team to do really poorly. You don’t know the mission yet, but you know exactly three things you’ll have to do: Stay alert. Trust no one. Keep your laser handy.

…and here’s the playset.

If you like Paranoia, be sure to check out Allen Varney’s book set in Alpha Complex, Stay Alert!

(PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All Rights Reserved. Used by permission.)

A Very Special Mandatory Paranoia Fiasco
Tagged on: