Here at Bully Pulpit Games we are often approached by improvisers wondering if they can use Fiasco as inspiration for improv shows. The answer is usually an enthusiastic yes, so when folks from The Hideout in Austin, Texas asked about
Jason will be a featured speaker at both the Living Games Conference in Austin, Texas, and the edu-larp pre-conference in May 2016. His pre-conference talk is called Iterative, Low-Cost Analog Simulation for Medical Education. During Living Games proper, his talk is called
Here’s a small live action game inspired by some recent reading I’ve been doing… A freeform game for three players and two hours taking place in the New York City parlor of Dr. Elizabeth Blackwell in the fall of 1876.
One of our friends and collaborators recently did some work for us to make our upcoming game The Skeletons (look for it very soon) even better, and in lieu of payment she asked for a donation, which we happily made
Night Witches, the RPG about Soviet women at war, has been officially released and is now available to the general public! If you’d like to grab a copy for yourself, here’s where you can find it: The digital edition is
Bully Pulpit Games is looking for playtesters to try out the revised edition of The Warren by +Marshall Miller. The game is solid and has already seen a bunch of playtesting as a one-shot, so we’re currently looking for players
Kickstarter backers: a new update is coming shortly, with some sketchy news you might be excited about!
We have a special treat for you, citizen! Our friend Dan Curtis Johnson (maker of fine roleplaying games, comics, operating systems and daughters) has crafted a delicious playset firmly rooted in the world of Paranoia – a cheerful and deadly
News Hole is a Jeep-tinged parlor larp about family, love, and the death of print journalism. Cap and Trade is a classroom-y game designed as an entree to learning about cap and trade legislation in the United States.
We Are Here To See The Evil Wizard Kormákur is an experimental game about a group of people who have converged on the remote tower home of the evil wizard Kormákur, each with a grievance and none of whom is