Jason will be a featured speaker at both the Living Games Conference in Austin, Texas, and the edu-larp pre-conference in May 2016. His pre-conference talk is called Iterative, Low-Cost Analog Simulation for Medical Education. During Living Games proper, his talk is called
Here’s a small live action game inspired by some recent reading I’ve been doing… A freeform game for three players and two hours taking place in the New York City parlor of Dr. Elizabeth Blackwell in the fall of 1876.
We’ve been super busy on the BPG ranch and I figured it was time for a quick update. 1. Durance. Almost locked. We have a layout guy and a pair of artists who are all more or less incredible. More
Here’s a PDF outlining how power flows in the penal colony. Hint: It flows downhill.
The irascible Sean Nittner has written up his Durance playtest. Lots of interesting details and insight into the game, I think, as well as a really thoughtful critique.
My friends Rino, Giulia and Flavio played a mean trick on Rino’s girlfriend, inviting her to participate in a playtest of Durance as her very first roleplaying experience. Her thoughts: “On one hand the game has its ‘backbone’, it’s own
Come on over and ask me anything! (Almost anything)
My second Trail of Cthulhu adventure, Many Fires, has been released by Pelgrane Press. Like my first one it is full of real stuff, including references pulled from multiple Spanish accounts written in 1542 and actual newspaper clippings from 1915,
I put out a focused call for playtesters for Durance, a small game that started as a Game Chef entry, and got 30 groups to commit to playing it blind. I was surprised and gratified! I assume half of them
Matt Snyder’s doing an interesting thing over at Rolejack, offering up juicy gaming morsels that are system agnostic. I sent him some awesome Victorian chapter headers from J.W. Buel for all your three-fisted imperialist adventuring needs.