I’ll be in Sacramento for a couple of days next week teaching nurses how to make games. These are basically low-tech chaos simulators where I get a room full of people trying to do the same thing at once with
Hey, look at this cool thing Tim Rodriguez made! Look at it on your mobile device! Tim developed the app and gets all the very modest proceeds, should you decide to press “buy”.
Big Bad Con in Oakland looks like so much fun! We won’t be there, but bon vivant and friend Lenny Balsera will be, and he’s running Fiasco. In fact, he’s running unpublished playsets of great mystery! I wish I could
I’ll be at Dragon Con soon! I’m a gaming guest of honor. If you are going to be there please say hey. I’m on four panels. I didn’t pick the titles! Game Design Mastery has a ton of great people
For some reason, Game Chef this year was really productive. My game is solid and I’ve already playtested it twice. I think it has legs. I’m always interested in instructional design, and try to separate procedures from commentary whenever I
I got swept up in Game Chef. The timing was pretty good; we just wrapped the Fiasco Companion and other projects are simmering. My game, Durance, does exactly two interesting things: 1. There’s a resolution/guidance mechanic that forces you to
We playtested Nine Roosevelts Against the Impossible last night and it went well. The bones are strong but it isn’t ready for prime time yet. I can see the fun in it and playing helped me understand what needs to
In moving pictures! Retropunk’s translation looks great.
One Cool Thing I Saw At Origins 2011, in which I look haggard. I shot all this on Sunday and missed a lot of people.
Origins was great, better than ever. I had a fantastic, memorable time. Big thanks to Kira and Travis for graciously opening their home to me. Having a safe and comfortable home base among friends made everything so much nicer. I