First of all, One Cool Thing. Sorry if I missed you – I tried not to bug anyone, filming only people with an obviously free moment.
Dreamation was sort of a busman’s holiday for me – I played played two games (both jeepform) and facilitated what, five? Six? I lost count. It was exhausting.
Grey Ranks went very well. We had six players in two crews, and swapped characters and players after each chapter, which worked great. Here’s the video!
Food Holes is solid, and Remi and I made some important decisions based on actual play. Again, too many players, a split into two groups that came together at the end, and a lot of fun.
Project Bearclaw unraveled into a beautiful mess, and Kevin and I learned a lot about what we’d built, what would work, and what needs to get torn down to the ground.
I slipped in a Business Solutions playtest, and again, it was very productive and filled with laughter, but I didn’t play – just observed. That’s playtesting gold, but more work than fun, you know?
Luke, Clinton, Clyde and I had a (recorded!) discussion/rant about status, prestige, and values in our insular community that will probably provoke some discussion when it is broadcast.
The jeepform stuff was wonderful and really exiting – I’ve been a huge fan for years, literally, but it’s very difficult to communicate across the page and I didn’t feel like I could really implement their techniques until I’d played some. Now I have. Now I will. Seriously, this is a major deal and we’ll see their influence start to grow now that some actual play has gone down.