For some reason, Game Chef this year was really productive. My game is solid and I’ve already playtested it twice. I think it has legs. I’m always interested in instructional design, and try to separate procedures from commentary whenever I can. To that end I’m playing with a sort of script-y style for the rules bits of Durance. It looks like this.
So you’ve got a bare bones list of exactly what to do on the left, and comments on these procedures on the right. What do you think? Do you know of other games that have taken a similar approach?