Carolina Death Crawl
Carolina Death Crawl
card deck
Carolina Death Crawl is a swampy, Southern Gothic roleplaying card game for three or more players. At the height of the American Civil War, your characters have been abandoned deep behind Confederate lines. Can they fight their way through enemy territory and treacherous terrain back to safety? For all but one, the answer is “no!”, but the dark story you tell in trying will be memorable and thrilling. Fun and competitive, Carolina Death Crawl gives you all the history you need—you supply the desperation, depravity, and destruction.
The game is optimally designed for four players and a session will typically last three hours, depending on your style of play.
A Partial Recital of the Conduct of these Fiends and Hyenas— A Meditation on the Vicissitudes of War & the Penalties of Treason “If this is read or heard of in some future time, let the record show that on July twenty–third 1863 I returned to the world after being abandoned by General Edward Potter and God himself. The men by my side in Rocky Mount are all dead. Their suffering will be forgotten—I am its lone witness, and I choose not to etch it into my memory. Tomorrow I will either be hero, or deserter shot dead.Either way, what happened between there and here will go to my grave with me.” –Private Henry Eager, Company L, First NC Volunteers, United States Army |
THE RULES
The 19 page rules PDF provides detailed, step-by-step directions for how to play the game, options for playing with three or five players, a glossary of noteworthy terms, and an extended “replay” example of a session of the game.
THE DECK
The game includes a full-color deck of 60 standard-sized cards printed on premium card stock, double-sided, with rounded-corners and a low-gloss UV Coating. The cards are printed on demand through DrivethruCards.
Here’s what’s included:
12 Color Cards (four each of Background, Raid, and Escape) provide evocative historical context throughout play;
12 Character Cards, 6 sets of given name and surname cards that are paired in different combinations to determine who your character is and what will drive him through the story;
36 Action Cards (12 each of Kill, Disgrace, and Destroy) provide inspirational prompts that shape your scenes and points that determine the outcomes for each chapter.