I finished a Grey Ranks alpha test tonight and it worked as expected, mechanically – the dice escalated relentlessly and the characters had a hard time keeping up. The first death came during the mission in scene seven. Two more characters died in scene nine (the very end of the game), and the really neat thing about that was that there was an awful, cold equation – there’s a very limited amount of currency to boost die rolls, and by allowing one character to spend it all, they ensured that someone survived. The math is still probably off, but it’ll take a full playtest to find out. So far so good.
GR Alpha Test