Here’s a great actual play report of the third play session of a rockin’ game of Grey Ranks.

The players comment that the special rules for handling dead player characters don’t make sense, and I can see their point – although I disagree. I think the cool thing about fixing the dead character in time, space, and emotional state at the moment of death is that they will be relentlessly pulling from the same set of situation elements. Ignoring this rule won’t break the game, so it may be a matter of what feel you are after.

Grey Ranks Actual Play, Now with Rat Poison
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