I’ve revised the grid (and maybe need a better name for it). It’s smaller and simpler. If you visit any corner twice, your character is written out of the story. So you can flirt with suicidal depression and earn a d12, but if you wind up in that corner a second time, it’s curtains. It’s possible to do that as early as scene seven. The central square is now a miserable d2, and begs to be avoided. I’m hoping a bit of tactical gameplay will emerge as players try to avoid certain outcomes that would drive their characters into dangerous territory. Let me know what you think.

Grey Ranks: More Griddiness
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