I was thinking this morning of the tactical infant combat game I designed in elementary school, Baby Wars. It’s basically a Melee rip-off, but what struck me looking back on it is the fact that my central premise is babies fighting to the death. It’s a little transgressive, and also speaks to both my early enthusiasms and blind spots. It’s a game, it’s about babies – what else could they possibly do?

I wonder if anything has changed…

In For The Kill
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