We’re closing in on 100 sales of The Shab-al-Hiri Roach, which is very gratifying. We’ve re-ordered after making a ton of minor errata fixes and there should only be a minor interruption once we sell our last copy of the first printing.
I couldn’t anticipate my reaction to releasing my game into the wild, of course, but it has been surprising anyway. Some people don’t like it. Some people want to like it but don’t understand it. It’s very humbling to realize that once it is in the hands of somebody else, it isn’t mine any more. I’m getting feedback now that makes me see different techniques and approaches I could have used, things that might have made the game better. But it’s out there as a finished product, not a work in progress – it stands or falls on its own merit, and I’m very proud of it. I think that many designers, and aspiring designers, get caught up in the cycle of improvement, wanting (quite reasonably) to produce the very best possible game – which is always just around the corner. It’s hard to face criticism of something I and others have put so much time and energy and love into, but it is so worth it to read about a successful session somebody somewhere had. In the end deciding to share your work is a leap of faith, and in my case I’m very glad I took it. A side note on all this is that the process just gets easier – having gone through the publication cycle once, doing it again for other games is a snap. So Bully Pulpit Games has a pipeline of fun ideas you’ll be able to check out soon, starting with Drowning and Falling – all the art is in save a few spot pieces, and I saw the fantastic cover last night for the first time.