Dreamation 2010 was frickin’ awesome. Cowboys With Big Hearts needs some GM advice and structure. I’m thinking: To “unlock” your Keepsake, at any time you have a flashback tying you to the orphans. Until then you can’t use it. Or
Just playing around with format. The grey line indicates the actual card dimensions. Well, actual as in 3.5″ wide and 2.5″ tall, anyway.
More or less to see if they would fit, I condensed the rules for Cowboys With Big Hearts onto a single double-sided letter page, just right for folding up in a tuck box. They fit and I didn’t lose much
I got a chance to playtest Cowboys With Big Hearts again on Saturday at Ice Station Nerdly. It went surprisingly well! Here are the 54 cards: I printed out the card content onto Avery 5263 labels and stuck them on
While I’m waiting on the Fiasco layout I’ve been working on Cowboys With Big Hearts, which is a pretty fun project. It’ll be card-based, in that a handful of playing cards will define your “character sheet”. Here’s an example of
I think the solution to the game’s handling time and weird flatness issues is, as with most things, Otherkind dice. Injecting an additional degree of player choice into the mix makes the math a little flighty, so more playtesting is
So why would a bunch of pox-ridden, busted up wrecks be going on one last epic ride across the desert? What could compel a posse of diseased rejects on death’s front porch to strap on pistols and play the hero?