Welcome to the first of a series of conversations between Alex Roberts (our Production Assistant, who you may have heard on her interview podcast Backstory) and various members of the Bully Pulpit crew. Our inaugural interview is with graphic designer
I put out a focused call for playtesters for Durance, a small game that started as a Game Chef entry, and got 30 groups to commit to playing it blind. I was surprised and gratified! I assume half of them
Hey, look at this cool thing Tim Rodriguez made! Look at it on your mobile device! Tim developed the app and gets all the very modest proceeds, should you decide to press “buy”.
For some reason, Game Chef this year was really productive. My game is solid and I’ve already playtested it twice. I think it has legs. I’m always interested in instructional design, and try to separate procedures from commentary whenever I
I got swept up in Game Chef. The timing was pretty good; we just wrapped the Fiasco Companion and other projects are simmering. My game, Durance, does exactly two interesting things: 1. There’s a resolution/guidance mechanic that forces you to
Stephen Granade thoughtfully breaks down his Fiasco Playset of the Month, Town and Gown. His observations and advice echo what we end up saying in the Fiasco Companion, which is heartening.
The Innovation Learning Network invited me out to Seattle to talk about low tech games for teaching and learning, speaking to an audience of medical directors. I’m putting my money where my mouth is, making them pretend to be student
Don’t tell Steve… Pages 68-69 Pages 30-31 The book is looking solid! The Companion has almost twice as much art as the original book and currently hovers around 165 pages, so it is bigger, too. And there will be bonus
Please tell me which cover version is best. I can’t decide and have too many options. Thanks!