Just a quick note to say that I’m still chewing on Grey Ranks hard, and that there are some weird ideas buzzing around the blogosphere that are pretty gratifying to me. I’m talking about sticking it to the notion of “character” the way we’ve stuck it to the notion of “GM”, and I think GR approaches this in a couple of interesting directions – traits assigned by others and, more importantly and interestingly to me, the idea of mechanically compelling romantic pairings of player characters. I may try to amp that up now, freight it with even more goodness. What if there were no NPCs to mack on? That may be the way to go – I’ve asked my brain trust and we’ll see what they say. Right now “no NPCs, period” seems like a tornado of very powerful hotness, though.

Weird Ideas
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One thought on “Weird Ideas

  • January 12, 2006 at 5:50 pm

    This is a powerful, staggering concept. And very consequential: there are no loose ends at the Narrator side either.

    The end of NPCs is for us what removing the dungeon map was to earlier hereticks.

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