Thanks to our friend Dave Younce, the situation generator from Grey Ranks (our game in development) can be visualized. Reload the page for new stuff. Thanks, Dave!
You know the table references on the grid? They point to this. This is a rough version – I’ll be cleaning it up and shuffling some items around and generally making each choice punchier and more awesome. The individual elements
I’ve revised the grid (and maybe need a better name for it). It’s smaller and simpler. If you visit any corner twice, your character is written out of the story. So you can flirt with suicidal depression and earn a
Spiel Essen was good to us, thanks to the tireless efforts of Eero, Frank, Harald, and others. Thanks, all! We sold eight copies of The Roach and laid the groundwork for a more vigorous presence next year. Photos!
CREATING CHARACTERS THE THINGS YOU HOLD DEAR: SOUL There are six things your character might hold dear. You and your friends will each choose one for yourselves, and they must be unique – they cannot overlap between characters. Faith, patriotism,
Everybody has a position on the grid, starting out at the exact center. A character’s location on the grid indicates the size of the die they contribute to the pool, as well as the table from which they draw their
Hey! Spiel Essen is this weekend, and we’re infecting it with brain-sucking horror! Thanks to our European supporters, The Roach will be on hand for sale and demonstrations.
Holy crap, did I have a good time at Nerdly.
Mike Montesa and his Godzilla Gaming Podcast crew review The Roach. The review is about 3/4 of the way into the show. They describe it as “… definitely a good example of a narrative RPG, with mechanics that really support
Playing Shadows Over Camelot knocked me out – it was hugely inspirational regarding Grey Ranks, which operates on similar principles. One thing I immediately realized is that the Things You Hold Dear can be collective rather than individual – instead