Bully Pulpit Games is the creator of innovative games of outstanding quality. We specialize in making award-winning tabletop and live action games that challenge assumptions and blur boundaries.
Our game Fiasco was an instant hit, won us our unprecedented second Diana Jones Award for Gaming Excellence (2011), and has influenced a generation of other designers. Our historical games, like Grey Ranks (Diana Jones Award 2008) and Night Witches (Indie Game of the Year 2015), shine spotlights onto little-known stories at the fringes of popular narratives, and allow players to experience the joy and terror of bold lives full of contemporary resonance.
Our live action games, like JUGGERNAUT and WINTERHORN, throw players into impossible situations and confront them with deliciously difficult choices, all while defying the “larp” stereotype with crisp, self-driven games that reach a satisfying conclusion in a couple of hours.
Bully Pulpit Games created by Steve Segedy, Jason Morningstar, and Patrick Murphy in 2005 because we wanted to share our work with a broader audience, promote independent gaming, and fund our various projects.
Our goal from the beginning was to offer materials that live up to the standards set by our guide and inspiration, the late Colonel Theodore Roosevelt. Those standards are, as the Colonel put it so succinctly, “Fair play and a square deal”.
Owner, Creative Director, Lead Designer
Jason Morningstar is a game designer who lives and works in Durham, North Carolina, USA. In addition to tabletop and live action roleplaying games, he has also made games for clients like Google and the University of North Carolina at Chapel Hill. His collaborations include the #feminism collection, Fastaval nominee Old Friends with Ole Peder Giæver, and the popular Love in the Time Of… games with Matthijs Holter.
Jason’s games have been featured at Indiecade and in the Gen Con 50th anniversary museum. He has been a guest at a variety of events, including Ropecon, Gen Con, Lucca Comics and Games, and Dragon Con. Jason was a keynote speaker at the 2016 Living Games conference.
Beyond roleplaying, Jason consults on the use of games for teaching and learning, most recently with the University of California, University of Michigan, Kaiser-Permanente Health Care, and the Innovation Learning Network.
In addition to design, Jason has written extensively on game-related topics. His articles have appeared in the anthologies Analog Game Studies, States of Play, and Unframed.
Owner, Managing Director
Steve Segedy is a game publisher, a web developer, and a dad to two great boys. He is the man behind the curtain at Bully Pulpit Games, handling the day-to-day operations as well as production, editing, and occasionally a bit of writing for an award-winning line of games.
In addition, Steve is the lead organizer for Games on Demand, an all-volunteer organization that puts on gaming events at Gen Con, Origins, PAX, and other regional conventions.
Steve has been hooked on gaming since the first time he set his eyes on the Monster Manual in 1981, and he still longs for the day when he can play in a successful, ongoing sci-fi game.
Art Director, Graphic Designer
Brennen is a multidisciplinary artist and communication designer from Auburn, Alabama. He enjoys cooking, reading, camping, making art, making music, playing tabletop games, and doing all of the previously mentioned things with his awesome kid. He’s also our resident graphic designer, and has developed the distinctive look for Night Witches, The Warren, Carolina Death Crawl, The Skeletons, Ghost Court, and more. Follow him on Pinterest because, frankly, he’s got good taste.
Alex is a writer, game designer, journalist, and roleplayer of boundless enthusiasm. She is best known for her interview podcast Backstory on the ONE SHOT Network. Her games include Star Crossed and For the Queen, as well as contributions to games such as Dialect, Threadbare, and The #Feminism nanogame collection. When she’s not busy making things, she keeps the rest of the BPG crew on task and on schedule. She is bound by an inescapable curse to continue tweeting.
About the Colonel
Theodore Roosevelt was, at various points in his life, a statesman (including a stint as President of the United States from 1901-1909), prolific author and scholar, police commissioner, soldier (Colonel, First U.S. Volunteers, 1897-1898), ardent conservationist, progressive reformer, sportsman, cowboy, explorer, faithful husband, and doting father.
We noted his passing in January of 1919 with particular sorrow.