You play guys from Company L of the Second North Carolina Cavalry, a pro-Union local force made up of southern thugs, deserters, and ne’er-do-wells. You join General Potter’s raid on the Tar river valley in July, 1863. After burning Rocky Mount to the ground, you get left behind. The game is about the raid, and a sort of picaresque, horrible southern swamp gothic trek back to the coast. I want it to play like the love child of Jim Jarmusch and Alejandro Jodorowski.
When it’s your scene you choose to burn, kill, or disgrace yourself – no exceptions. You draw a card from that pile. If you incorporate the card’s content in a later scene, you get points of mojo. The character with the least mojo at the end of each act dies. At the end of Act Four there are two guys left, and only one of them makes it to New Bern.