I’ve got this game that is modeled on revenge tragedy from 1600, and it has playtested well and I love it. It’s going to be competing at Fastaval pretty soon and I’m running a session at Dreamation. The big challenge has been finding a compact way to present all the information a player needs at the table, and this is my latest attempt. I think it’s going well! (click to enlarge)
So on two playing cards, nothing smaller than 9 point type, you get:
* Character portrait and color (I am so happy about these, from the Nuremburg Chronicle) – this is the innocent Ingenue in one of the two setups called “The Devil of Prague”.
* Guidance about which cast it represents (important, basically two different situations depending on the number of players, also color-coded)
* Guidance on Fate and Event Guides, playtesting called for a finding aid for this info. On both cards!
* Backstory
* How your dude feels about all the other dudes
* What secrets and troublemaking bits your dude knows
It’s a lot! I’m super happy with this approach in general. We’ll see how it works in February.
Looks good! Printing fate & event guides on the cards is very practical; last LiToS session I played, everyone did a similar thing to their playsheets.
It’s weird to see game cards with no stats on them. No stats…
So you’re going to Fastaval, Jason? Tempting… Even more tempting than it was before. Matthijs, are you going, as well?
Afraid not. Easter is family time. And I’m going to Knudepunkt in February & hosting HolmCon in March…
No! My game is in competition there but I won’t be there, sadly. You should go, though!
I’ve been thinking about publishing a card game but have no idea how one would go about manufacturing / distributing … how do you plan to do it?
Hi Jamie,
Not 100% sure but I plan on trying out RapidPOD, who offer an 18-up card printing option. Gamecrafter and Guild of Blades also offer this service.
it is a little more complicated than getting a perfect-bound book printed, that’s for sure.