Me, Clinton, Shane, and Remi playtested Carolina Death Crawl today and it went … OK. I learned a lot about how the game works and what it’s weaknesses are currently, which is great. Of course these guys always bring it, so we had a wonderful, picaresque story of four guys struggling to get home – an erratic and cowardly Lieutenant; a Sergeant with a rotting, infected leg; a blowhard Corporal with a quick temper, and an ultra-religious Private whose love for his wife knew no limits. He survived, by betraying the Sergeant and every oath he’d ever taken. Along the way an old lady got hung from a cypress tree, a bunch of contrabands were mercilessly gunned down, a southern belle learned where not to hide valuables on her person, and many things were burned down.

The game needs a more brisk prologue that kick-starts play, many of the character and action elements need to be tightened, and card handling needs to be given some attention. And there needs to be more reference material and a shorter pre-game monologue. It played in an hour and a half and I can see the good in it. Exciting!

First Playtest of Carolina Death Crawl
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2 thoughts on “First Playtest of Carolina Death Crawl

  • April 13, 2009 at 3:54 pm

    If I can offer an unsolicited opinion, I think the name needs some work. It’s kind of turning me off the game at the moment. It’s making me think “Gonzo” rather than “Gothic”. I would go with just “Carolina”, or “The Swamps” or something simple and mysterious like that. Alternatively, a line from a hymn or something could be pretty interesting. It needs an implied menace and mystery, in my mind.

  • April 14, 2009 at 7:06 am

    I appreciate that, Simon. My thinking is that it needs a name that is very bold and descriptive, that looks great in a 2.5″ by 3.5″ space, that is active and gets you interested and excited.

    It’s tough – you aren’t the only person lukewarm on that title, and I’m not wedded to it. But that’s what I keep calling it in my head.

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