Steve gave me a really fine-toothed edit for Fiasco, which I have implemented. Slight mechanical changes are underway, and bringing in feedback from Alameda and Peoria. I’m really fortunate to have friends who will playtest, even when it is painful. Both Chris Bennett and Seth Ben-Ezra have run my game-in-dev twice now and it is better for it. Way better. It’s going to be a good game. The quality of the packages is much more important than I thought. I will make them awesome.
Also I am editing some hambone Macau gangster project for Jonathan Walton and doing a collaborative exercise of indeterminate objective over at Story Games, and now I’m excited about vampire robots again. Two great games this week – Mentzer D&D and Wilson PTA – and Dreamation looming. It feels pretty good!