You know the table references on the grid? They point to this. This is a rough version – I’ll be cleaning it up and shuffling some items around and generally making each choice punchier and more awesome. The individual elements are culled from a list of 288 I previously thought up or culled from actual events.

Grey Ranks: Situation Generation
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3 thoughts on “Grey Ranks: Situation Generation

  • October 31, 2006 at 10:41 am

    Ok, I threw it all into abulafia and now you get a populated grid on every refresh. I put a random roll on the leftovers as an 11th option for each square, so there’ll be about a 9% chance of having a leftover vs. something you indicated for the square. Her e it is

  • October 31, 2006 at 11:03 am

    Dave, that was amazingly fast! And it shows off the flexibility of Abulafia. Thanks!

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