Everybody has a position on the grid, starting out at the exact center. A character’s location on the grid indicates the size of the die they contribute to the pool, as well as the table from which they draw their situation element. Success and failure move a character around the grid. The further from the center you get, the larger your die size and the more insane the situation choices. If your character moves into a corner (love that d12) and then beyond it, he’s written out of the story.
Vignette win = move toward LOVE, up
Vignette loss = move toward HATE, down
Mission win = everyone moves toward ENTHUSIASM, left
Mission loss = everyone moves toward EXHAUSTION, right
Mission is won if over half of the individual gambits are successes.
3 players = 2+ gambits succeed
4 players = 3+ gambits succeed
5 players = 3+ gambits succeed
In the upper left corner = LOVE + ENTHUSIASM = Recklessness, immortality, doomed heroism
In the upper right corner = LOVE + EXHAUSTION = Shell shock, battle fatigue
In the lower left corner = HATE + ENTHUSIAMS = Derangement, insanity
In the lower right corner = HATE + EXHAUSTON = Suicidal depression, hopelessness
The grid (.pdf) is a group character sheet. You can tell where each character’s physical and emotiona state is at a glance. It looks a little complicated but I think it will work very well.
Hey, i have your character sheet from the Perfect game at nerdly, with some notes at the bottom that look like they’re connected with this concept. You want me to get it to you or transcribe it?
Hey Dave,
Thanks, and yes, those doodles are certainly related – it’s been on my mind for weeks. But there’s no need to save them!
I want to play the game just from looking at this.