Turns out Medical Hospital has a lot of moving parts. There’s a die mechanic that relies on three dice that are always visible on the table. There are 18 objects that can be bought and stolen during the game with the currency you gain (or lose) through surgery, and the surgery itself is very equipment and paper intensive. The currency also needs to be tracked. The easiest way to handle all this is to atomize each of the 18 elements onto a little card, which can literally change hands. People understand this. But it poses two problems. First, production – packaging 18 cards is just a pain on a number of levels. And second, it clutters the playing area to an insane degree, and playtesting shows this is not OK. The surgery itself is hugely cluttered and full of mess (which is very appropriate and fun).
So I’m thinking about trying to consolidate all the stuff onto pages that you can write on, record sheets that tell you:
1. Who the player-surgeons are
2. How much currency they currently have
3. The status of the dice, as well as instruction about what that means
4. The status of each object and who controls it
That’s a lot.
I am not sure if this remains too dense, too complex, too hard to use. Let me know what you think, approaching it strictly from the point of view of the usability of the materials. Thanks!