New Pricing for Fiasco on Roll20

When we first started selling our games on Roll20, it was a bit of an experiment. We weren’t sure what the experience would be like, and we hadn’t anticipated the pandemic making online play so mandatory, so we wanted to keep our prices low to encourage more players to join in.

It’s been about a year, and we think the experiment has been a huge success! We’ve really enjoyed working with Roll20 players and the team behind the service. So moving forward, we’ve decided to invest more of our time into the store. This means more events (like the new #FiascoFridays show on Twitch) and adding more of our games to the Marketplace. This also means we’ll be raising our prices to better reflect their actual price points. This will allow us to pay our team to develop more games and expansions for the Roll20 platform!

If you’ve had your eye on Fiasco at Roll20 and want to snag your copy before the prices increase, you still have time this weekend! New prices will go live on Monday 4/26.

PWYW Releases on Itch.io

In addition to changes at Roll20, we’re also adjusting how we do releases on itch.io. In February we started an experiment there and put out a new game every Friday, offering it for Pay-What-You-Want for the first 24 hours. We were really pleased with the results because while many copies of the games were downloaded for $0.00, others were purchased for twice the typical price. More importantly, a lot more people took an interest and checked out the games, which is great! We were happy that everyone that wanted to play was able to get a copy, regardless of their financial situation.

So the result of this is that we’ve decided to incorporate that into more of our itch.io releases. Moving forward, most of our games that we release on Itch.io will be available for pay-what-you-want for the first 24 hours. You can take advantage of that now with The Skeletons, which is making it’s debut on the platform.

Thank you for reading! We appreciate you giving us space to experiment and grow!

Pricing Experiments on Roll20 and Itch.io
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