a game about survival & community
There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.
The system is tightly-focused on a set of core moves that reflect the realities of rabbit life –rabbits don’t fight, but they are fast and clever. The rules allow for player-created custom moves, letting them find new, inventive solutions to problems.
One of the major mechanical differences is the use of a shared pool of character moves, making character creation quick and easy. This reinforces the generational aspect of play, as rabbits are born and later lost or retired from play.
Praise
“No horror RPG has ever instilled in me quite as much terror as The Warren did with the mere possibility of a cat.” –Tom McGrenery
"The most ingenious, yet familiar, implementation of the Powered by the Apocalypse system I've seen". –Mikael Andersson
"The Warren provided the perfect mix of bucolic frolicking and tragic horror that I love in games." –Jason Pitre
"Play was frantic, intense, and surprising. I played a Seer bunny who went from ridiculed outcast to charismatic cult leader - I've never been so proud to create a brutal lapine theocracy!" –Alex Roberts
"Streamlined and brilliantly evocative of its fictional inspirations... I rate it a thousand out of a thousand!" –Jennifer Leeds
"My PC gave birth to 12 kits during a tense rat-rabbit standoff. It was awesome." –Melissa Spangenberg
"The Warren ...was easy to learn whilst also being fun, engaging, and deeply poignant." –Dana Kubilus
'...playing The Warren was like nothing I've ever encountered. I don't know if I should high five you, slap you, or kiss the back of your hand in reverence and shame." –Gray Pawn
"Kind of like the Walking Dead. But with rabbits. And no zombies." –Stras Acimovic
"The Warren is the harshest, darkest interpretation of Apocalypse World I have ever seen." –Jason Morningstar
Want to know more?
Read more about how the game plays
One of the major mechanical differences is the use of a shared pool of character moves, making character creation quick and easy. This reinforces the generational aspect of play, as rabbits are born and later lost or retired from play.
The system is tightly-focused on a set of core moves that reflect the realities of rabbit life –rabbits don’t fight, but they are fast and clever. The rules allow for player-created custom moves, letting them find new, inventive solutions to problems.
Included with this download are separate PDFs for the character playbooks, shared moves, and the GM reference sheet, as well as a zip file of additional World playsets and maps by Tony Dowler to give you a wide variety of possible settings for your game.
Listen to people play
Read interviews with the designer
The Warren: Predator Cards
31 Move reference cards and 20 Predator, Threat & NPC cards on premium stock, in full color—featuring illustrations by Claudia Cangini
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Press
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Escapist Magazine
Read more"If ever you’ve wanted to avoid being shot, gassed, eaten by cats, or just to enjoy a quiet silflay on a warm afternoon, this could be the title for you."
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Roll Over, Play Dead
Read more"The Warren lays out a wild world of woodland creatures that truly makes the player characters feel their place at the bottom of the food chain."
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Bell of Lost Souls
Read more"It’s creative in premise, innovative even while using a popular system as its backbone, and presents a world where the smart and creative inherit the carrots."