About Bully Pulpit Games
Bully Pulpit Games publishes innovative games of outstanding quality. We specialize in making award-winning tabletop and live action games that challenge assumptions and blur boundaries.
Our game Fiasco was an instant hit, won us our unprecedented second Diana Jones Award for Gaming Excellence (2011), and has influenced a generation of other designers. Star Crossed by Alex Roberts also won the Diana Jones Award in 2019.
Our historical games, like Grey Ranks (Diana Jones Award 2008) and Night Witches (Indie Game of the Year 2015), shine spotlights onto little-known stories at the fringes of popular narratives, and allow players to experience the joy and terror of bold lives full of contemporary resonance.
Our live action games, like JUGGERNAUT and WINTERHORN, throw players into impossible situations and confront them with deliciously difficult choices, redefining "larp" with crisp, self-driven games that reach a satisfying conclusion in a couple of hours.
Bully Pulpit Games was founded by Steve Segedy, Jason Morningstar, and Patrick Murphy in 2005 to promote independent gaming and share our work with a broader audience.
Our goal from the beginning was to offer materials that live up to the standards set by our company's namesake, the late Colonel Theodore Roosevelt. Those standards are, as the Colonel put it so succinctly, “Fair play and a square deal”.
Jason Morningstar is a game designer who lives and works in Durham, North Carolina, USA. In addition to tabletop and live action roleplaying games, he has also made games for clients like Google and the University of North Carolina at Chapel Hill. His collaborations include the #feminism collection, Fastaval nominee Old Friends with Ole Peder Giæver, and the popular Love in the Time Of… games with Matthijs Holter.
Jason’s games have been featured at Indiecade and in the Gen Con 50th anniversary museum. He has been a guest at a variety of events, including Ropecon, Gen Con, Lucca Comics and Games, and Dragon Con. Jason was a keynote speaker at the 2016 Living Games conference.
Beyond roleplaying, Jason consults on the use of games for teaching and learning, most recently with the University of California, University of Michigan, Kaiser-Permanente Health Care, and the Innovation Learning Network.
In addition to design, Jason has written extensively on game-related topics. His articles have appeared in the anthologies Analog Game Studies, States of Play, and Unframed.
Owner, Publisher, Managing Director
Steve Segedy is a game publisher, a web developer, and a dad to two great boys. He is the man behind the curtain at Bully Pulpit Games, handling the day-to-day operations as well as production, editing, and occasionally a bit of writing for an award-winning line of games.
In addition, Steve is the lead organizer for Games on Demand, an all-volunteer organization that puts on gaming events at Gen Con, Origins, PAX, and other regional conventions.
Steve has been hooked on gaming since the first time he set his eyes on the Monster Manual, and he still longs for the day when he can play in a successful, ongoing sci-fi game.
Art Director, Graphic Designer
Brennen Reece is a multidisciplinary artist and communication designer from Auburn, Alabama. He enjoys cooking, reading, camping, making art, making music, playing tabletop games, and doing all of the previously mentioned things with his awesome kid. He’s also our resident graphic designer, and has developed the distinctive look for Night Witches, The Warren, Carolina Death Crawl, The Skeletons, Ghost Court, Star Crossed, and more. Follow him on Pinterest because, frankly, he’s got good taste.
Social Media Manager
Kristine acknowledges that she lives and works on the unceded, traditional land of the Coast Salish people, including the Duwamish People past and present. She is a cultural consultant, community manager, and all-around geek. She received her first published RPG credit in 2015 and was nominated in 2020 for an ENNIE Award.
Kristine is also the Director of Panel Programming at GeekGirlCon and the Big Bad Con Social Media and Community Coordinator. She is a first-generation Filipino-American who loves popcorn, K-pop, Schoko-Bons, and dim sum.
Jenn Martin is a maker, editor, writer, game designer and project manager. She has a metaphorical hat collection and she wouldn’t have it any other way. She keeps her feet on the ground as the Larp Coordinator for Big Bad Con– where safety and care are central values.
She keeps her head in the stars making games about space, curiosity and exploration. You might know her from her time as a host on the Jank Cast or as a member of the leadership team of Indie+. You can find her online at tenpenjenn.com and on twitter.
Alex started out with BPG doing marketing and production work in 2016. Shortly after that she designed and pitched what would become the award-winning roleplaying game of forbidden love, Star Crossed. We published it in 2018 and she's been acting like she owns the place ever since. Still an occasional collaborator on both the creative and business sides, she's since published a slew of games including For the Queen, Precious Little Animal, Pop!, Rat Trash Party, and Our Time on Earth.